Mixtape Guide简体中文

Mixtape help

Mixtape Chapters

Use the chapter list when you want to replay a scene, find a song moment, or remember where a story beat happened.

How to use the chapter list

The Mixtape chapter list below helps you find scenes without heavy spoilers. Some song placements may be easier to confirm after replaying a scene.

01

Chapter 1

Skate to Rockford's

Opening movement scene and first tone-setter.

Open chapter notes
What this chapter is forSets the movement language before the story settles into rooms and conversations.
First-run adviceUse it to learn steering rhythm. Missing a clean line is fine, keep following the route.
Remember for laterCome back if you want to place the first travel cue or compare early movement pacing.
02

Chapter 2

Rockford's House

Inspect rooms and personal objects before leaving.

Open chapter notes
What this chapter is forIntroduces Rockford through private space, objects, and early friendship context.
First-run adviceLook around before leaving. Bedrooms and home details are doing character work.
Remember for laterBest for checking Rockford context, possible object interactions, and early song cues.
03

Chapter 3

The Kiss

Treat timing as mood, not a hard fail test.

Open chapter notes
What this chapter is forA relationship beat where timing is emotional, not a skill gate.
First-run adviceLet the awkward pause land. Do not treat the prompt like a fail-state challenge.
Remember for laterUseful when comparing dialogue tone or relationship beats after the ending.
04

Chapter 4

Headbanging

Music-led memory beat, let the scene breathe.

Open chapter notes
What this chapter is forA music-first memory that tells you how loudly Mixtape uses songs as storytelling.
First-run adviceDo less during the scene and listen more. The song is part of the information.
Remember for laterReturn here when identifying a track, a band reference, or a mood shift.
05

Chapter 5

Shopping Cart Bomb

Short mischief vignette with movement timing.

Open chapter notes
What this chapter is forA short mischief scene built around motion, timing, and group chemistry.
First-run adviceKeep the scene moving. The joke works better when you do not over-correct every action.
Remember for laterWorth revisiting for achievement cleanup or quick timing details.
06

Chapter 6

Rockford's Headphones

Likely music-context scene, watch for song cues.

Open chapter notes
What this chapter is forA personal music-context scene that links Rockford to the soundtrack language.
First-run adviceNotice what the headphones imply before rushing to the next objective.
Remember for laterUse it when tracing song cues, character taste, or music-related references.
07

Chapter 7

Debbie's Bedroom

Room-reading chapter, inspect details slowly.

Open chapter notes
What this chapter is forA room-reading scene where a side character can matter through details.
First-run adviceScan surfaces, posters, and clutter. This is a slow observation chapter.
Remember for laterGood for missed object checks and character context that is easy to skim past.
08

Chapter 8

Ultimate Slushie

Light interactive memory, play for tone.

Open chapter notes
What this chapter is forA playful memory beat that resets the tone after heavier character setup.
First-run adviceTreat the interaction as flavor. You are reading the group dynamic more than winning.
Remember for laterReplay if you need a lighter scene, a small interaction, or a trophy cleanup point.
09

Chapter 9

Photobooth

Photography and framing memory beat.

Open chapter notes
What this chapter is forA framing and photography beat about how the group wants to remember itself.
First-run adviceLook at composition before pressing through prompts. The subject matters.
Remember for laterCheck this for photo-related achievements or visual memory references.
10

Chapter 10

The Ritz Discovery

Story setup beat, note places and names.

Open chapter notes
What this chapter is forIntroduces The Ritz as a story place, not just a named location.
First-run adviceRemember the name and scan signage. This place pays off later.
Remember for laterUseful for story order, venue context, and late-game callbacks.
11

Chapter 11

Skate to Cassandra's

Second skating route, watch corners and prompts.

Open chapter notes
What this chapter is forA second travel route that moves attention from Rockford to Cassandra.
First-run adviceUse what you learned from the first skating chapter and watch route changes.
Remember for laterGood for comparing travel scenes and checking where the story shifts focus.
12

Chapter 12

Skipping Stones

Timing scene, read the rhythm before reacting.

Open chapter notes
What this chapter is forA small timing scene that works like a quiet pause in the night.
First-run adviceWait for the rhythm instead of reacting instantly.
Remember for laterReplay if an achievement asks for cleaner timing or if you want a calmer memory beat.
13

Chapter 13

Cassandra's House

Character context and optional observations.

Open chapter notes
What this chapter is forBuilds Cassandra through her home and optional observations.
First-run adviceSlow down. Her context is likely in what the room suggests rather than what a prompt says.
Remember for laterBest for Cassandra details, relationship context, and missed room interactions.
14

Chapter 14

Softball

Watch wind-up and response timing.

Open chapter notes
What this chapter is forA response-timing memory with a clearer physical rhythm.
First-run adviceWatch the wind-up before reacting. The cue is in the motion.
Remember for laterUseful for timing cleanup and mini-game comparison.
15

Chapter 15

Toilet Paper Attack

Mischief chapter, likely quick and playful.

Open chapter notes
What this chapter is forA prank scene that keeps the group energy loose and impulsive.
First-run advicePlay it quickly and do not overthink the objective.
Remember for laterReturn for missed timing, comedy beats, or achievement checks.
16

Chapter 16

Floating on Sadness

Slower emotional beat, avoid rushing.

Open chapter notes
What this chapter is forA slower emotional dip that changes the temperature of the route.
First-run adviceDo not rush this one. Let the quietness sit before moving on.
Remember for laterImportant for ending context and the emotional order of memories.
17

Chapter 17

Cassandra's Rooftop

Dialogue and mood checkpoint.

Open chapter notes
What this chapter is forA dialogue and mood checkpoint around Cassandra.
First-run adviceListen for subtext and pauses. This chapter is not about action density.
Remember for laterUseful when reviewing relationship beats, choices, and late-story meaning.
18

Chapter 18

Bodacious Cretaceous

Surreal memory beat, watch visual cues.

Open chapter notes
What this chapter is forA surreal visual memory that widens the tone beyond realistic teen drama.
First-run adviceWatch visual cues and scene transitions more than objectives.
Remember for laterGood for easter eggs, screenshots, and strange-reference hunting.
19

Chapter 19

Skateboard Explosion

High-energy movement scene.

Open chapter notes
What this chapter is forA high-energy movement spike that brings physical chaos back into the route.
First-run adviceKeep momentum. Treat mistakes as part of the burst unless the game resets you.
Remember for laterReplay for movement cleanup, action screenshots, or trophy checks.
20

Chapter 20

The Shitty Ritz

Venue context, inspect before moving on.

Open chapter notes
What this chapter is forReframes The Ritz with rougher venue detail and late-night context.
First-run adviceInspect before moving on. Place details help the party and finale land.
Remember for laterGood for venue references, story order, and ending-adjacent context.
21

Chapter 21

Door Painting

Small-task memory, easy to revisit after finishing.

Open chapter notes
What this chapter is forA small task scene that can hide memory detail in a simple action.
First-run adviceDo the task, but also watch what the setting tells you.
Remember for laterUseful for checking small interactions that are easy to forget.
22

Chapter 22

Couch Moving

Physical comedy and timing beat.

Open chapter notes
What this chapter is forA physical comedy beat about coordination and friction.
First-run adviceFollow the rhythm rather than trying to make it graceful.
Remember for laterReplay for timing checks or to place the lighter middle-route scenes.
23

Chapter 23

Leaf Sweeping

Quiet memory scene, scan surroundings.

Open chapter notes
What this chapter is forA quiet environmental memory after louder group scenes.
First-run adviceScan the edges of the scene. The point is the mood of the ordinary task.
Remember for laterGood for background details, missed observations, and pacing review.
24

Chapter 24

Slingshot

Aim/timing interaction, do not over-optimize first run.

Open chapter notes
What this chapter is forAn aim-and-timing scene with playful precision.
First-run adviceLine up first, then act. Do not restart unless you are cleaning up.
Remember for laterUseful for achievement cleanup or comparing mini-game timing.
25

Chapter 25

Slater's House

Third core character home context.

Open chapter notes
What this chapter is forGives Slater his home context and completes the core trio's private spaces.
First-run adviceRead the room before reducing Slater to comic relief.
Remember for laterBest for Slater details, friend-group balance, and late-story callbacks.
26

Chapter 26

Starlight Video

90s culture and reference-heavy scene.

Open chapter notes
What this chapter is forA reference-heavy video store scene for era texture and media jokes.
First-run adviceSlow down around shelves, signs, labels, and posters.
Remember for laterOne of the best chapters for easter eggs and 90s reference checks.
27

Chapter 27

The Run

Late-game movement beat, keep momentum.

Open chapter notes
What this chapter is forA late-game movement beat that pushes the route forward.
First-run adviceKeep going and avoid detouring into spoiler pages yet.
Remember for laterUseful for checking late route order without rereading the ending page.
28

Chapter 28

Coastal Cruise

Road-trip mood, watch music placement.

Open chapter notes
What this chapter is forA road-trip mood chapter where music and scenery carry the feeling.
First-run adviceLet the track and coastline breathe. Do not rush the travel texture.
Remember for laterGood for song placement, screenshots, and late-night atmosphere.
29

Chapter 29

Party at the Ritz

Late story convergence and character payoff.

Open chapter notes
What this chapter is forA convergence scene where the venue, group, and earlier details start paying off.
First-run adviceNotice who is present and what has changed since earlier Ritz chapters.
Remember for laterImportant for ending context, character payoff, and missed references.
30

Chapter 30

Finale

Credits-adjacent ending beat, avoid spoilers before playing.

Open chapter notes
What this chapter is forThe final story beat. Treat it as the endpoint of your own run first.
First-run adviceDo not open ending comparisons until after this chapter lands.
Remember for laterReturn for ending variants, final dialogue context, and completion checks.

Sources

This page is based on official pages, store listings, trailers, and public review pages.